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Patricia G.  
#1 Posted : Tuesday, October 9, 2007 12:00:00 AM(UTC)
Patricia G.

Rank: Advanced Member

Joined: 11/1/2002(UTC)
Posts: 7,631

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Hi Tree,

In my opinion, the most important concept for the topo designer (V7 and up), is the fact that elevations are absolute.
This means that, (for example) if you are drawing a berm with elevation 5 ft, then you are drawing an overlapping berm with elevation= 3 ft you will get a berm with 5 ft with a 2ft sunken area (like a pool). In other words, your levels will be always the difference between the elevations of the different elements

To illustrate better, try this-->
Step 1--> open an empty topo file--> draw a circular topo area--> set it with any elevation (say 10 ft)--> click the Generate Topography button--> Open a liveview window--> you will see a flat lot
Step 2--> open an empty topo file--> cover all the lot with a square topo shape--> set the elevation as 0--> draw a circular topo area--> set it with any elevation (say 10 ft)--> click the Generate Topography button--> Open a liveview window--> you will the berm in the lot

Let us know if you need additional help

Patricia
Patricia G.- Forum Moderator
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tree  
#2 Posted : Friday, October 12, 2007 12:00:00 AM(UTC)
tree

Rank: Newbie

Joined: 9/28/2007(UTC)
Posts: 2

I started over from the beginning and it seems to be working fine now. I am working it as a cake type design again as that seemed the easiest method. I can only theorize that the file I was working with got corrupted. However, after going through this process, it seems that Punch could do a lot more work in this area. Even my photo editor can pick out lines and highlight them. Wouldn't that be great to actually have an image file & be able to tell it to trace the lines and just have to add the actual elevations.
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