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Patricia G.  
#1 Posted : Monday, January 1, 2007 12:00:00 AM(UTC)
Patricia G.

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Hi Carlos,

Unfortunately, Punch doesn't export the 3D models to 3DS, at least not directly
I got a modest 3D wireframe after I processed the file with 5 different sw (including Autocad and 3D max), a very inefficient system, indeed

As stated, is a wireframe, obviously without a texture map. I don't think your can use it with Mentalray

Hope this helps

Patricia
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RCRuiz  
#2 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
RCRuiz

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Thanks Patricia . . but then in what 3d format punch export? . . and what about the developers kit? The uv or textures are available from there? I program in several languages and I'm use to program for 3d softwares so I can do something about it. Thanks
Patricia G.  
#3 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
Patricia G.

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Hi Carlos,

Unfortunately, Punch doesn't export the 3D models to 3DS, at least not directly
I got a modest 3D wireframe after I processed the file with 5 different sw (including Autocad and 3D max), a very inefficient system, indeed

As stated, is a wireframe, obviously without a texture map. I don't think your can use it with Mentalray

Hope this helps

Patricia
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Patricia G.  
#4 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
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Just an additional note: even with the DK, the landscape elements will not export as 3D objects

Patricia
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Patricia G.  
#5 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
Patricia G.

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Lyle,

Because, as you know, the Punch plants are not "3D objects" but images.
A Punch tree, for example, is not developed as a 3D wireframe structure, with polygons / meshes. And these are exactly the elements used to create a 3DS or 3D dwg files

See attached. The plant is a 3D wireframe / 3DS object

Patricia
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Patricia G.  
#6 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
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Well, we are talking of the creation of a 2315 plants as 3d objects + all the curtains, blinds, shades, shutters, custom fences plus their individual texture maps (each 3DS model needs a texture map) ... sounds bothersome :-)

Keep in mind that a simple plant like the one I showed, as DXF has 200 kb and 2 MB as POB without processing... so can you imagine the size of a tree and a landscape scene? :-D

Patricia
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Patricia G.  
#7 Posted : Tuesday, January 2, 2007 12:00:00 AM(UTC)
Patricia G.

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Desperation measures? not at all. 3DS is used in a variety of applications! (movies, animations, and specially games)

Not only 3DS files use plants but there are many 3DS specialists developing and charging for this service
Check this site
http://3dplants.0catch.com/download.html

What other options? dozens: Bryce, 3D max (is not the same of 3DS), Rhino, 3DMF, BIN, DWG, Inventor, just to name few of them

However, as you can see in the site above and the image I attached above, the process always starts with the construction of the 3D wireframe

Patricia
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Patricia G.  
#8 Posted : Thursday, January 4, 2007 12:00:00 AM(UTC)
Patricia G.

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I remarked the size issue related with Punch. The size of a plant (as well as other objects) is relevant in Punch, due the Punch's rendering engine. However, it works quite different when you use ray trace

There are not other options? I don't think so. But anyway, my point is, (related with Mr Carlos question), that even using the DK you can't export from to 3D the items not developed as 3D objects (plants, shutters, curtains, etc)

Patricia
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RCRuiz  
#9 Posted : Monday, January 8, 2007 12:00:00 AM(UTC)
RCRuiz

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Thank you info . . . For sure I will try the PDK and will bother you again ;) . At this point I solve my initial problem . First I found out that blender do not read vrlm2 :S so I did a script to make it work and at this point I'm Simply happy . I see that the uvm now will be the cherry of the cake :D I will search for that cherry in a few days and maybe post my progress of a scene render with mentalray so you guys can see the difference in the render. Maybe in the future I will do my render to mentalray directly in AS4000 using a powertool but that will be in the furure ;) So Thank you again Best Regards, Carlos (RCRuiz)
Patricia G.  
#10 Posted : Monday, January 8, 2007 12:00:00 AM(UTC)
Patricia G.

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Hi Carlos,

Yes, please, let us know your progress, and e-mail me if you need help.
I am also interested in this issue for professional reasons ;-)

Good luck!

Patricia
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RCRuiz  
#11 Posted : Tuesday, January 9, 2007 12:00:00 AM(UTC)
RCRuiz

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Well just as a commentary . I dont think punch is design to be able to use masive amount of information. I guess his render engieng is program more for speed render as the geme engiens as Ogre but so use a real tree with millions of poligons will be un usable. But there are a lot of profesional render engiens that are design specific for photo realistic and masive works that use several algoritms like raytrace and scanline (ex. mentalray , renderman ) but also there are some very good that are free like povray that give decent results my povray samples <BR> http://i10.photobucket.com/albums/a116/RCRuiz/Finales/TYPE_Epov.jpg <BR> http://i10.photobucket.com/albums/a116/RCRuiz/Finales/interior2.jpg <BR> http://i10.photobucket.com/albums/a116/RCRuiz/Finales/Exp.jpg <BR> http://i10.photobucket.com/albums/a116/RCRuiz/Finales/wip001.jpg <BR> my mentalray samples <BR> http://www.blentalstudio.com/Blender2mentalray%28r%29/images/Indoor0002.jpg <BR> My intention never was to use the punch render engien. I want to use it for organization porpouse so if can manage to export the position of the tree or the siluet that will be enogth for me . . . I will put a real tree in his place with there proportions Best regards <BR> Carlos (RCRuiz)
RCRuiz  
#12 Posted : Tuesday, January 9, 2007 12:00:00 AM(UTC)
RCRuiz

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is very important to kip a valance of light in a 3d picture, this is easy to do if the plant is realy in the model . . not only a picture. And with a nice sss on the leves thay look just great. The rendering time is not that important as the quality. If a render take 2 h per picture but is a nice one then I will not complain
Patricia G.  
#13 Posted : Tuesday, January 9, 2007 12:00:00 AM(UTC)
Patricia G.

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Exactly, because the rendering engine is different.

The images you show (very nice!) were developed with a program using ray trace, so they are really different

Punch is compromised between a good 3D quality (for a home design program) and the building information management capabilities

Regarding the trees.... as I explained, you will not have a tree or the silhouette exported. The trees in Punch are images masked, in other words, you will export only rectangular boards textured
The image attached shows you the shapes you can export to VRML

Patricia
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Patricia G.  
#14 Posted : Tuesday, January 9, 2007 12:00:00 AM(UTC)
Patricia G.

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I agree with you, this is why I added the link. However, in Punch the things work different, because, as I stated above, Punch's goal is not only the image, but the contents

Patricia
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