Rank: Advanced Member
Joined: 11/1/2002(UTC) Posts: 7,716
Thanks: 9 times Was thanked: 151 time(s) in 148 post(s)
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Hi Geoff, In my opinion, for Punch version 7 and up, the best way to develop stairs with angles, curved or not, is starting with a line segment, following the path of the stair Suppose you wish to develop a curved staircase with a landing. 1 - Draw the landing with the floor tool--> set the elevation 2 - Detail tab--> choose one of the draw tools and draw a line showing the path of your stair 3 - Properties bar--> Convert To--> staircase (select type)--> set the staircase properties See the example below (the image is from AS 4000 but the process is the same for all the Punch versions V7 and up) Patricia |
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Rank: Newbie
Joined: 11/5/2007(UTC) Posts: 0
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Hi,
Thanks for the advice. Tried the curve style stairs but couldn't get it quite right.
So, I 'built' the last 3 steps, that rotate around the top of the 4th last step, by a 3 little bits of floor. Seemed to work fine.
But I have another question/obeservation.
To build a 2 storey building, with 9' ceilings and a 1' floor between the 1st and 2nd floor, I set the ceiling heights to 9' for each and the wall heights to 9' for 1st floor and 10' for 2nd floor. Then I added a 1' floor to the 2nd floor. That all went fine.
But, when I added internal walls and/or objects, they were located at the 1st floor ceiling height, that is poking through the floor of the 2nd floor.
I got around this by re-setting the 1st floor ceiling height to 10'. Then all the further added things were located from the top of the floor of the 2nd floor.
The question is: how come AS300 doesn't take account of the floor thickness? It seems silly to have to 'fool' the program by re-setting the 1st floor ceiling height.
Thanks, Geoff.
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Rank: Advanced Member
Joined: 11/1/2002(UTC) Posts: 7,716
Thanks: 9 times Was thanked: 151 time(s) in 148 post(s)
|
Hi Geoff, Two notes 1 - To set the objects, walls, etc at the right elevation, you must need to set the ceiling heights. To do this--> Design--> Default Ceiling Heights--> set the exact height of each level. By default, they are 96", this means that (if you don't set your custom heights) Punch will set the second floor at 96" from the grass and the 3rd floor at 192" from the grass 2 - If you have an exterior wall with Autofloor= 12" (for example) and you insert a door, the door elevation will be 0", because the door elevation is related with the wall. Same situation with the windows But if you are going to insert a table on the floor, the object elevation is related with the grass (floor of the Punch world), so the table's elevation will be 12" Therefore, if your exterior walls have 10'-0", but you are using an Autofloor with 12" (1'), the ceiling elevation should be 11'-0" Always remember 3 things --> The ceiling elevation is the bottom face of the ceiling. This means that if you the floor of the second floor (for example) is @ 108", and your 1st floor has a ceiling of 12", the ceiling elevation will be 96" and the settings of the cutout (if you have one) will be the same: elevation at 96"and thickness= 12" --> If you used Autofloor in the 1st floor, the ceiling elevation will be the walls' height + the Autofloor thickness (as described above) --> If you used a floor in the upper floor, you must consider this thickness in the floor cut Hope this helps Patricia |
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