Rank: Advanced Member
Joined: 11/1/2002(UTC) Posts: 7,703
Thanks: 9 times Was thanked: 150 time(s) in 147 post(s)
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Hi Tree, In my opinion, the most important concept for the topo designer (V7 and up), is the fact that elevations are absolute. This means that, (for example) if you are drawing a berm with elevation 5 ft, then you are drawing an overlapping berm with elevation= 3 ft you will get a berm with 5 ft with a 2ft sunken area (like a pool). In other words, your levels will be always the difference between the elevations of the different elements To illustrate better, try this--> Step 1--> open an empty topo file--> draw a circular topo area--> set it with any elevation (say 10 ft)--> click the Generate Topography button--> Open a liveview window--> you will see a flat lot Step 2--> open an empty topo file--> cover all the lot with a square topo shape--> set the elevation as 0--> draw a circular topo area--> set it with any elevation (say 10 ft)--> click the Generate Topography button--> Open a liveview window--> you will the berm in the lot Let us know if you need additional help Patricia |
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Rank: Newbie
Joined: 9/28/2007(UTC) Posts: 2
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I started over from the beginning and it seems to be working fine now. I am working it as a cake type design again as that seemed the easiest method. I can only theorize that the file I was working with got corrupted. However, after going through this process, it seems that Punch could do a lot more work in this area. Even my photo editor can pick out lines and highlight them. Wouldn't that be great to actually have an image file & be able to tell it to trace the lines and just have to add the actual elevations.
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